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Download Aliens Vs. Windows XP/Vista/7/8/10. System requirements. The first AvP, coded by UK-based Rebellion was one of the scariest games ever to surface on the PC. Having finally got a chance to play around with the sequel at E3, I'm happy to be able to report that it's going to. UPDATED I am officialy DISCONTINUED support of this game. Community around this game AGAIN show me how arse and full of retards is, and i dont wan. Download latest version of Alien vs Predator 2 for Windows. Safe and Virus Free.
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- Aliens Versus Predator 2
Description of Aliens Versus Predator 2 Windows
Read Full ReviewJust what is it that marks Earth as a happy hunting ground to the Predators? These intergalactic hunters seem to spend half their lives on Earth, slashing and hacking their way through the populace at will. As if taking down a commando team and half of LA's criminal underground in the two Predator films wasn't enough, their comic-based exploits have been truly prolific. They've taken on Batman no less than three times, had a go at Tarzan, picked a fight with Judge Dredd, wiped out a Russian science station and generally got up to some serious mischief. You would think this is because humans are particularly tricky prey, but it turns out the reason they hunt us obsessively is down to the mysterious Earth markings known as the Nasca lines. When viewed from space, they read: 'Come and have a go if you think you're hard enough, you dreadlocked, boot-faced sissies.' It probably seemed funny at the time.
Predator vs Leatherface
But the Predators in Aliens vs Predator 2 aren't roaming around on Earth. The place they've picked for their hunt is actually a human-run research post that specialises in somewhat dodgy experiments upon Aliens, which includes a fully functioning artificial hive stuffed full of head-biting, colonist-cocooning, acid-for-blood xenomorphs. Presumably the Predators see this as an opportunity to take on two notable foes at once, collecting both human and alien trophies for their gory collections. But what they may not have banked upon is the fact that the facility itself has run into a little trouble, the aliens breaking loose of their restraints and running amok through the two sections of the large facility, the observation pods and the operations centre. Throw into the mix a bunch of marines who've turned up to deal with the alien infestation and you've got a recipe for havoc, gore and more brown trousers moments than you can shake a spear at.
As in the original Aliens vs Predator, the single-player game gives you the opportunity to play as either a Predator, marine or an Alien. But whereas the campaigns in AvP were essentially separate stories, Aliens vs Predator 2's sports a single coherent storyline, showing the same events through the eyes of different species. So in some situations, you'll hear word of what one species is up to, then get to experience it first-hand in its campaign. It's a welcome touch that makes the three campaigns tie together rather well.
Take 2
As you'd expect, each of the species has very different characteristics and technology, requiring distinctly different tactics to be employed for each one. The marines, for example, are not as physically strong as the Aliens or Predators, but this doesn't mean you're going to get slaughtered the moment you step into the research complex. The marines have access to a wide range of weaponry including the pulse rifle, which you begin the game with, a shotgun, pistol and enemy tracking smart gun, all featured in the Aliens movies. Plus you get your hands on some other unseen weaponry, comprised of the usual FPS assortment: sniper rifle, rocket launcher, grenade launcher, and mini-gun.
To top it all off, additional toys are available, such as night-vision, flashlight, a hacking device and a welding torch that can be used to open certain doors or hatches (there's very little key collecting in this game), and the marine's friend, the motion tracker. The latter shows the position relative to you of any moving object (including swinging chains and doors, which increases tension by causing a few false alarms) and is invaluable in knowing when something's lurking round the corner for you, be it human, synthetic, Alien or Predator. All of the above means that the marine campaign requires you to be fleet of foot and fast of trigger finger - as in most 3D shooters.
Care Bears vs Aliens
If, on the other hand, you're more of a Thief fan or chose to root for the dreadlocked one in the two Predator movies, then the Predator campaign will probably be your first stop (although you'd be a fool not to have a crack at all three campaigns). As the Predator, you pick up various weapons as you go through the game, including a net gun, a shoulder mounted cannon, a flying disc weapon and a pistol, but you start off with only a couple at your disposal - your claws and a spear gun. However, these weapons are perfectly sufficient to take on the human foes that the first couple of levels throw at you. How so? Because your primary strength as the Predator is your stealth - your cloaking device keeps you perfectly hidden from humans and synthetics, your vision device makes your foes stand out against the background and you have a zoom facility that lets you take out targets from a distance - the disc and shoulder cannon even home in automatically, making you a formidable foe.
But there's a catch - after all, the game would get pretty dull if you were undefeatable. Actually, make that a few catches. The targeting cursor of your disc weapon and shoulder cannon can be seen by your enemies, giving them a good idea where you are. And actually firing these two weapons deactivates your cloak, as does walking through water. Also, your weapons, your cloaking device and the medi-comp device you can use to heal yourself rely on energy - you can regenerate energy by just switching to a free-energy device called an Energy Sifter which will replenish your energy meter. This device makes a hell of a noise when you use it though so any foes in the area are likely to cotton on to the fact you're there.
Additionally, when it comes to fighting Aliens, you're not so hot - they can see you cloaked or uncloaked and whereas you can deal with a few humans up close, the Aliens are far better at close range combat than you are. Combating Aliens usually involves backpedalling frantically while you're blasting away at them with your shoulder cannon.
Batman vs The Thing
The most suprising thing about the Alien campaign is that you don't start the game fully-grown - instead you begin life as a Facehugger, as depicted in the movies. With no defensive capabilities, you have to sneak your way around the corridors of the complex, climbing walls and skittering through vents till you find a lone victim to, er, hug faces with. The next level then starts with a wonderfully gruesome view from inside your victim's torso, which you gnaw and burst your way out of now in the second stage of Alien development: the Chestburster. You're quite vulnerable at this stage and can no longer crawl around walls and ceilings; again, you have to stealthily move around the complex until you find a place with fluffy animals to nourish on and grow into an Alien drone proper. Only then do you get the ability to hack and slash your opponents to pieces, pounce at them or bite their heads off and feed on their bodies to restore your own energy.
While you might think playing as a lone Alien would require huge amounts of stealth, this isn't the case. Speed and cunning is more important - the latter is required to find alternate routes round the automated sentry guns that can cut you to pieces in seconds, while the former lets you get close to your opponents and take them out, especially with no long range weapons at your disposal. A little disappointingly, enemies do tend to see you if even if you're hanging from the ceiling in a dark corner - in single player, at least. Multiplayer is a different story, since human players actually have to remember to look up.
Dagon vs Cthulu
Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive. True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species. The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon. Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2is no different.
All of this interspecies warfare looks superb, even on a modest Geforce2 MX; turn the detail levels lower, and the game will even run at a decent framerate on lower level PCs - we reached playable speeds on a PII-466. But hey, when you're desperately backpedalling away from a horde of Aliens, you likely won't be admiring the texturing on the walls or your foes.
And believe me, you will be doing a fair bit of running in this game. Aliens vs Predator 2 has to be the scariest game I've played in ages - the programmers have gone out of their way to shock you at every opportunity. And when you're not being shocked, there's the almost unbearably enduring fear that something's about to come around the corner and take your head off. The atmosphere in Aliens vs Predator 2 is so thick, you could cut it with a chainsaw. Rpg maker games. Granted, most of the occurrences in the game are scripted and the enemy AI really does very little, but it adds tremendously to the atmosphere to be standing around a corner or crawling through a vent and hear characters nearby crying, 'Oh god, oh god' when they catch sight of you. Or watch them fleeing when you release Facehugger specimens into the room - chaos has never been so enjoyable.
Dogbert Vs Snoopy
There is one area in which Aliens vs Predator 2could be improved. That area is teamwork, or more specifically, the lack of it. While it's appropriate for Predators (who usually work alone), the other species are historically prone to fighting in numbers. At least with the Alien campaign, for story reasons you start out as the only one around, and indeed, it's you who is responsible for setting the whole incident at the facility in motion. But I'd at least expect the marines to back up their operatives. Instead, you only ever see your comrades at the start of the early missions, standing by a dropship while you wander off to take on the aliens single-handedly for no explainable reason. I wouldn't expect them to survive all the way through the game, but they should at least come with you initially.
Thankfully, Aliens vs Predator 2's multiplayer mode does allow for teamwork so provided you end up in a team with people who actually feel like co-operating, you can take on your foes together. Or you can blast the hell out of everyone else in the game since Aliens vs Predator 2 sports a wide variety of multiplayer modes playable over LAN or Internet. Included are the standard deathmatch and team DM; Hunt, in which one player becomes the hunter, the other the hunted; Survivor, which is similar to Hunt but that those killed also become hunters; Overrun, in which attacking and defending teams compete to either invade or survive holed up in a complex; and finally, Evac, where the defenders have to reach an Evac Point and the attackers have to stop them getting there. And as with AVP1, all three species are available in multiplayer, each with their superbly balanced advantages and disadvantages.
One minor niggle worth mentioning is the inability to choose the order of weapons to auto-switch to, which more modern FPS' allow. This means in a heated firefight you can end up running your mini-gun dry and then getting caught in your own rocket blast.
Jason vs Rod, Jane and Freddy
After a disappointing lapse with Blood 2, Monolith appears to have more than redeemed itself with the excellent No One Lives Forever and now the hugely playable Aliens vs. Predator 2. It captures the atmosphere of the Aliens and Predator films perfectly, from the spot-on sound effects right through to the genuine feeling of actually being one of the starring species (pretentious as that may sound). The game's only real flaw is the lack of any AI teamwork scenarios in the single-player campaign, but it remains markedly better than the first game, a title that was certainly no slouch. AvP2's spookiness is so appealing and adds replay value in the same way that Half-Life was just too cool, you needed to do it all again.
If you're a fan of either of the Aliens or Predator movies, or if you're simply looking for a great, scare-your-socks-off 3D shooter to keep you busy for ages, Aliens vs Predator 2 is an absolute must have. Turn the lights down, get those headphones on, and if your heart rate doesn't increase, you might need to check that you had a pulse to begin with.
Review By GamesDomain
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Comments and reviews
TheGreatKnight2020-08-100 point
First comment isn't official Avp2 source. Those people take your ip and information and post it online for everyone to see. Sony vegas track eq plugin. Boss Anderton is also a criminal who posts pictures of young women. Get the full story at this discord:
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BA2018-08-302 points
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Skillisix2018-06-220 point
Says I require an AVP2.rez file and I cannot seem to find it anywhere in the download. Help please?
qeustion2018-04-172 points
do you need the CD?
I played this game!2018-04-020 point
Sooooo good!
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Spy vs SpyWhen You Think about it first-person shooters are pretty darn amazing: all-pervasive, all-conquering, and almost always excellent. There are some duffers, but most are far beyond average compared to when the first.
Aliens vs Predator game appeared.. back when Atari and SEGA made consoles and Doom set the benchmark for FPS fun.And it's in this arena of game design excellence that we await the arrival of a new Aliens vs Predator, a full 10 years since Rebellion last had a go at the best movie mash-up since Godzilla went Technicolor on a guy in a gorilla outfit.
Overlooked for the 2001 Aliens versus Predator 2 in favour of Monolith the Oxford-based team have every right to consider the franchise as theirs. This is in spite of Hollywood going Phantom Menace on what was a serviceable premise in the time since Rebellion last pitted US Colonial Marines against the galaxy's most persistant stalkers.
The Prodigal Game
'It feels like the franchise is coming home in many ways,' says Tim Jones, AvPs project leader, who like many on the team was around, albeit in a more junior capacity, when the original PC game was being crafted.
'I joined Rebellion just as A vP was being finished up,' adds lead designer Alex Moore.
1 played the title at university,' chips in producer Paul Mackman, keen to establish his veteran credentials at, the expense of arousing the suspicion that, being a student, it wasn't a legit copy he was addicted to. 'I'm coming to it as much of a fan as a developer.'
'I think that's true for all of us,' interrupts Jones, pointing out that Rebellion have changed a lot since 1999. 'Our passion for the AvP franchise lias never diminished. One way or another we've been working towards making this game for a very long time.'The three senior developers fail utterly at revealing any inner turmoil that might exist over how the AvP backstory lias been developed in the time that it's been outside Rebellion's influence. However, there's the sense that the team are pleased to be going back to the source material that directly fed the Dark Horse comics, and Rebellion's own early game translations.
'I don't think it's fair to say that we're ignoring the AvP films,' says Paul Mackman. 'There's good stuff in there..' (true, the credits were particularly pleasing) '..but to be fair our primary reference point film-wise, James Cameron's Aliens, Ridley Scott's Alien an also the original movie. But we take inspiration from anywhere that's appropriate really.' Of all the movies, theunderrated Alien3 probably provides the better entry point for those keen to immerse themselves in the new game's timeline. This latest AvP is set roughly 200 years from now; 30 years on from the events on Fiorina 'Fury' 161 shown in Alien3:20 before AvP2 (movie) and 170 before the comical happenings in Alien Resurrection. Basically, you can be fairly certain that Ellen Ripley won't be making an appearance.
Adobe flash player 10.7.5. This time the setting is Freya's Prospect - a colony not unlike Aliens' Hadley's Hope, which is on a planet bearing a slight resemblance to Predator's Guatemalan jungle setting. The doomed colonists have stumbled across a cache of alien eggs, each one a home to one of those oh-so insistent and creepy facehuggers.
The difference between the site of the eggs in the Aliens movie and this game, is that they are found in the apparent ruins of another alien civilisation - that of the Predators'. Obviously the colonists are soon host to the acid-blooded uglies, while the silenced airwaves attract the intervention of US Colonial Marines.'The Company is still up to its nefarious ends,' says Mackman, referring to Weyland-Yuntani, the all-pervasive corporation that finances extra-solar expansion and is hell-bent on capturing specimens of alien life, regardless of the long-term risk to humanity, or short-term risk to its staff.
'They're still pursuing their weapons programme, which was established by Asli in the first film and Carter Burke in Aliens.'If there was good stuff in the AvP movies it was in establishing the early years of the Company and why it might have become so driven to 'build better worlds'. No doubt this AvP game will develop the theme that greed and profit have always been a bigger threat to humanity than any creature.
Just Add Story
'Our brief for the original game was never narrative focused,' says Jones, 'but with this one it was absolutely one of our key goals for the game: to deliver a really rewarding and cinematic story that would make the most of the three perspectives that the game's campaigns will provide.'
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Regardless of what people recall from previous games in the series, most will be familiar with how the game's cast operates: the aliens have acid for blood, attack with tooth, tail and claw and are utterly relentless in their pursuit of flesh to press their drooling quartz teeth into; Predators skulk in the shadows and rattle their mandibles; while the Marines spit out pulse rounds and quotable lines at the first sign of trouble.The point is that we all know what each race is capable of, as well as their methods and technology, so where can we expect surprises to come from?
'I think it's fair to say that in a world where first-person military shooters are commonplace, this is really an opportunity for us to deliver fresh gameplay that most gamers won't have experienced, says Jones. In particular lie's proud of the ability of the Predator to use his vision modes and leap around the environment in order to stalk prey and remain stealthy.
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'The leap mechanic is unique to our version of AvP and that's really enabling for the player,' says lead designer Alex Moore. 'It's not something I've seen in very many first-person shooters at all.'
Having seen this leap mechanic in action it appears to work by you seeking a green go-here area with the crosshair and pressing a button that will zip you across to that spot. That may not sound all that impressive, but since players playing the Predator will be able to launch onto vertical surfaces as well as the obvious horizontal ones, they'll also have to take into account their profile in relation to their prey, since even when cloaked a Predator isn't truly invisible.
'The Predator is about being in trees and monitoring the people below him, making sure that he picks the right moment to attack rather than just blundering in there like a tank, says Mackman. 'It opens up all sorts of gameplay possibilities. We're taking those kinds of steps forward with the alien player as well.
Marine Snacks
As Jones is quick to add, regardless of what people will expect, and what their experiences are with other games in the series - 'crawling on the walls and ceilings and hiding in the dark to pounce on your prey and then kill them in gruesome ways' - isn't an experience you're going to get from Call of Duty.
As for the Marine player, it's not about shooting guys behind cover. 'You have to enter the darkness and find your foe as much as it finds you,' says Mackman, hinting that the Al isn't simply concerned with overwhelming the player with numbers.The xenomorphs may be relentless killing machines, but there are situations where they'll know when to hold back. Likewise the Predator will likely use surprise and fall back into the shadows if overwhelmed. So although AvP is being designed as an FPS, survival horror and stealth is as much a focus of design as all-out action.
The Marine is clearly there to fulfil the action side of things, with his pulse rifle and under-slung grenade launcher, moving up to the smart gun and a trademark shotgun (handy for close encounters, obviously). It's those pesky shadows and hisbleeping motion tracker that will help ladle on tire tension.For the aliens, the trick is to make use of all the surfaces, use the shadows, get in close and strike hard and fast.
It's important for us to make sure that a single alien is a deadly threat to the player, because they are one of the scariest monsters in the universe, says Jones, highlighting a problem that has blighted many Aliens-themed game in the past 'Even when you're up against two or three of them you're really in trouble, so the times when we really ramp it up and throw significant numbers of them at you, you're really going to have to be very tooled-up with weaponry to even stand a glimmer of a chance.
'I don't think players are going to be in any way disappointed with the number of enemies that they face at any one time. It's going to keep people on their toes and make them terrified.'
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There will be times in y the game when teamwork is an essential part of strategy. Safety in numbers has been the lesson we should all take away from the movies (that, and, don't open the damn airlock), and while isn't a squadlevel game other characters you meet and fight alongside - regardless of which species you're playing as - will be there to offer respite from the sense of vulnerability that will play out.
'One of the key things we're trying to achieve with the game is that it feels very physical - that everything you do is fully connected with the world,' explains Jones. 'That helps us with making you feel vulnerable because you're not a disembodied game entity in the world. That ties into when you connect very physically with the characters right in front of you.'
Such physicality is demonstrated by visceral nature of melee combat in the game. Previous games required only blind pummelling of the attack key when up close, whether you were swiping alien claws or a Predator's wrist blades. The new AvP will open up trophy kills if you put a decent sequence of blows together, or are about to make a surprise attack. For the alien it might be the old pierce-and-lift tail manoeuvre, or a diagonal slice that carves a person in two parts. For the Predator it's the swift removal of the spinal column (although having seen it repeated four times in one brief play session, it's already becoming passe).
'The gore kill moments are really a pay-off that you have for successfully completing a series of melee attacks,' says Paul Mackman. 'We're offering a relatively simple but hopefully deep melee combat system, such that your success can be gauged on the kind of kill moves you can pull off.'
Leave Him, He's Dead
Hie three-way battles that will identify the single-player side of AvP will be mirrored in the multiplayer. Of course Rebellion are in no mood to reveal anything specific about what gameplay modes to expect, only that, according to Jones, there will be a variety, 'from the traditional, to ones that really make the most of the different species and the way they interact'
A full co-operative multiplayer campaign is on our wish list, but even just the traditional would do us fine, since it was Rebellion that did much to nail co-operative survival years beforeLeft 4 Dead was even thought of. Suggestions that Valve's zombie shooter might have stolen AvPs thunder prompts a response that could be telling: 'L4D takes the approach of a parody, says Mackman, 'it's not a scary game as such. It's tense, but it's not the same kind of game as AvP. Yes it's co-operative, yes it's got a run-through area if you're comparing it to the original AvP but compared to what we're doing with multiplayer..' A-ha! 'Well, we're not talking about that at this point. We're only saying that fans won't be disappointed.'
Regardless of whether L4D is influencing the design of the multiplayer side of AvP, Rebellion are aware that although an endless parade of games have borrowed from AvP over the years, there are games that are paying back that influence in return. However, it's not any one title that is inspiring Rebellion to get this one game just right. More than the template of the classic games in the AvP lineage. Rebellion are holding up the increasing levels of polish and accessibility that modern action games offer. Like us, Rebellion are of the opinion that today's FPS games are pretty amazing, and, like us, they want Aliens vs Predator to be counted among the very best.