Skyrim Destroy The Companions

For the guild in The Elder Scrolls Online, see The Companions (Online). The Companions are the warriors guild of Skyrim. It serves a similar function to the Fighters Guild chapters of other regions of Tamriel. Eorlund Gray-Mane, a blacksmith in Whiterun, states that they have been leaderless since Ysgramor. He says that an elder known as Kodlak Whitemane acts as the Harbinger (counselor). Skyrim's vast forests and icy terrains are home to many well-kept secrets, perhaps the most notable one being the clandestine pack of werewolves more commonly known as the Companions. While joining this group grants you the ability to morph into a huge creature of the night, this power comes with some drawbacks, and you may ultimately decide it.

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  • My current character is a Witch Hunter/Witcher type character, for whom it would make sense to join the Companions to improve his combat. However, if he finds out that they are werewolves then the next logical step would be to destroy them, or at least alert the Jarl.
  • Farkas, Vilkas, and Aela can die after you've completed the Companions questline. Of course, killing Aela, Vilkas, and Farkas means you'll permanently lose out on their quests, as well as their.
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This article is about the Companions faction. For companions for the player, see Followers.

The Companions are a group of warriors who take on private and public contracts for the people of Skyrim, and who purportedly carry on the tradition of the Five Hundred Companions of Ysgramor. Although the two groups offer a similar service, the Fighters Guild historically had a strong presence in Skyrim until the Companions seemingly replaced it entirely in the Fourth Era. They are based in the city of Whiterun, within the mead hall Jorrvaskr. The most elite members are included in the Circle of Jorrvaskr, and the chief councilor and arbitrator is known as the Harbinger, after Ysgramor, the 'harbinger of us all' and the only real recognized leader of the Companions. Each new Harbinger is chosen by the last.

To learn more of the Companions and their history, see the lore article.

  • 2Membership
  • 3Quests

Jorrvaskr[edit]

The Companions' sanctuary is the Nordic longhouse just below Dragonsreach, in the Winds District of Whiterun. This is an ancient and honored mead hall where generations of the Companions have met. According to local legend, Jorrvaskr is actually the oldest building in Whiterun. It existed alone on the mountain while the city was built up around it over the centuries. It features a main dining area, below which are the living quarters for the whelps and for the Circle and Harbinger.

Skyrim companions mod

Outside, there is a training area, and close by is the Skyforge, where the Companions' weapons are formed. The forge itself is large, ancient, and built outside on a mountain, close to the sky. Below the Skyforge is a ceremonial area known as The Underforge, which is out of bounds except on rare occasions.

Membership[edit]

Members of The Circle at the initiation ceremony

Joining[edit]

  • You may apply at their guild hall Jorrvaskr in Whiterun by speaking with Kodlak Whitemane.

Benefits[edit]

  • Master level trainers in Smithing, Heavy Armor, and Two-handed
  • Expert level trainers in One-handed, Block, and Archery
  • The ability to become a werewolf
  • Access to Skyforge Steel weapons and Wolf Armor
  • Improve the Skyforge to make Ancient Nord armor and Nord Hero weaponry.
  • Several members become possible followers after the quest line is completed.
  • Followers who are also trainers give 'free' training (train and then trade the gold back)
  • Shield of Ysgramor and Wuuthrad
  • Never-ending supply of Radiant quests

Leadership[edit]

Skyrim Destroy The Companions Characters

Once the Companions quest line has been finished, you are named Harbinger. The advantages are that now you can command most of the Companions to aid you in battle, and you can now forge Ancient Nord Armor and Nord Hero weaponry at the Skyforge.

Quests[edit]

Primary Quests[edit]

The primary Companions quest line consists of six quests; multiple radiant quests must also be completed over the course of the quest line. Three achievements (50 points; 2 Bronze and 1 Silver) are unlocked by the Companions quests.

QuestAchievement
Take Up Arms: Prove you are worthy to join the Companions. 10 pts/Bronze
Proving Honor: Claim a Fragment of Wuuthrad from Dustman's Cairn.
The Silver Hand: Join the ranks of The Circle and clear Gallows Rock of werewolf hunters. 10 pts/Bronze
Blood's Honor: Claim the head of a Glenmoril Witch for Kodlak Whitemane.
Purity of Revenge: Retrieve the Fragments of Wuuthrad and wipe out the Silver Hand.
Glory of the Dead: Cure Kodlak's spirit and become leader of the Companions. 30 pts/Silver

Radiant Quests[edit]

These quests are available after completing Take Up Arms and are repeatable:

  • Animal Extermination: Fulfill a contract given to the Companions to kill an invading beast.
  • Animal Extermination: Fulfill a contract given to the Companions to clear out a beast den.
  • Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line.
  • Trouble in Skyrim: Fulfill a contract for the Companions to clear out a troublesome area.
  • Family Heirloom: Fulfill a contract for the Companions to retrieve a stolen family heirloom.
  • Escaped Criminal: Fulfill a contract given to the Companions to hunt down an escaped criminal.
  • Rescue Mission: Fulfill a contract given to the Companions to rescue a kidnapped citizen.

These quests are available after completing The Silver Hand and are repeatable:

  • Striking the Heart: Assassinate a leader of the Silver Hand.
  • Stealing Plans: Search a Silver Hand hideout for information on the location of their headquarters.
  • Retrieval: Journey to a random location to retrieve a fragment of Wuuthrad. (This quest is unavailable after Wuuthrad is reforged during the Quest Glory of the Dead.)

These quests are available after completing Glory of the Dead and are repeatable:

  • Purity: Help a member of the Circle give up their beasthood. (Only Vilkas and Farkas wish to be cleansed, so you can only do the quest twice.)
  • Totems of Hircine: Journey to the given location to find a Totem of Hircine. (This quest is only available while you are a werewolf, and can only be done three times, after which all Totems will have been found.)
  • Dragon Seekers: Go to a dragon lair with Farkas or Vilkas and kill the dragon. (This quest also requires you to have completed Dragon Rising.)

People[edit]

The Circle
Kodlak Whitemane (Harbinger)
Aela the Huntress
Farkas
Skjor
Vilkas
Members
Athis
Njada Stonearm
Ria
Torvar
Vignar Gray-Mane
Blacksmith
Eorlund Gray-Mane
Servants
Brill
Tilma the Haggard

Notes[edit]

  • Within the Companions exists The Circle, an inner sub-faction of the highest and most prominent members, all of whom are Werewolves.
  • When the game tells you to 'Talk to the Companions leaders for work', this generally means Farkas, Vilkas, Aela and Skjor. However, not all of them will necessarily have jobs for you at this time, but at least two of them will.

Bugs[edit]

  • The reward amounts for radiant Companions quests do not progress as intended. Instead of progressing evenly from 100 gold for levels 1-9 up to 300 gold for levels 40 and above, the reward given is 100 for levels 1-9, 150 for levels 10-19, then 300 for levels 20 and above. The level is also based on when the player completed the previous quest (or level one for the first quest), not the player's level when receiving the quest or its reward.
    • This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)
  • The Silver Hand radiant quests are available even after annihilating the Silver Hand.
    • This issue has been addressed by version 1.3.3 of the Unofficial Skyrim Patch; the quests are no longer available once Purity of Revenge begins. (Note that this can make 100% quest completion for the Companions more difficult.) (details)
Bards College •Blades •College of Winterhold •Companions (The Circle) •Dark Brotherhood •Dawnguard •Imperial Legion •Stormcloaks •Thieves Guild (Nightingales) •Volkihar Vampire Clan
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Companions&oldid=2033848'

If you're looking to kill or resurrect an NPC (or your character) with console commands, you've come to the right guide. This article will teach you how to use the kill and resurrect commands in Skyrim. You can quickly jump to a specific part of this article by clicking on one of the below links:

This guide requires basic knowledge of the Skyrim console (how to open and use it). You can open the console with the ~ or ` keys. To send commands, type in your desired command and hit ENTER on your keyboard. For more console help, see our Skyrim console guide.

How to Kill NPCs and Your Character with Commands

The command used to kill a target is, unsurpisingly, called the kill command. Its syntax is kill [reference id], with [reference id] being an optional argument you can use to specify the killer of your target.

Skyrim Companions Mod

To use the kill command, all you have to do is open the console, click on an NPC (which will make its reference ID pop up in brackets above the console) and type the following command into the console:

kill

You can kill your character with the following command:

Skyrim Destroy The Companions

player.kill

If you wish to specify a killer (the thing that killed the NPC you are killing with commands), enter its reference ID after the command (separated by a space). You can find out an NPC's reference ID by clicking on it when the console is open - it will appear in brackets (more reference ID help).

Let's say you want the NPC with reference ID 00078783 to be the killer of your target. After making sure you have your target selected (by clicking on it with the console open), you'd type the following command:

kill 00078783

How to Resurrect NPCs and Your Character with Commands

The resurrect command is used to resurrect NPCs after they have died. Its syntax is as follows:

resurrect [0 / 1]

The [0 / 1] argument is completely optional. If you don't specify any number, or you enter 0, a completely new copy of the NPC you resurrect will be spawned (new items, etc). If you specify a 1 after, the NPC that's on the floor will be brought back to life - meaning it will have all the same items in its inventory it had when it died and all of the same characteristics that it gained since it first spawned.

To use the resurrect command to spawn a new copy of the dead NPC, simply open the console and click the NPC you wish to resurrect. Then, type this command into the console and hit enter:

Join The Companions Skyrim

resurrect

If you want to bring the NPC that's on the floor back to life (rather than spawn a new copy with a new inventory, etc), click the NPC whilst the console is open and use the following console command:

resurrect 1

Skyrim Destroy The Companions Quests

That's all there is to the kill and resurrect commands. Check out our Skyrim console commands page for a list of every cheat and command in the game. You can find more guides such as the gold cheat and unlimited stamina commands on our blog.