Configure Generic Joystick Windows 10

Apr 27, 2020 To configure a button, click on it and a virtual keyboard appears (select the appropriate action) The software also provide some pre-installed configuration. Click and confirm 'arrows mouse' to control the mouse with the joystick. Save your settings and as soon as your controller is connected, the configuration is effective. To configure and calibrate you joystick, type 'control panel' in the search box next to the Windows icon in the bottom left of your screen. Click on the 'Control Panel' app, then go to 'View devices and printers', then 'Game controller' then 'Properties'. If you have more.

  1. Configure Generic Joystick Windows 10 Windows 7
  2. Joystick Drivers For Windows 10
  3. Enable Joystick Windows 10
  4. Configure Gamepad Windows 10
  5. Usb Joystick Windows 10
  6. Joysticks Compatible With Windows 10

The generic Win10 controller drivers are optimised for XBOX XInput type controllers, so if your controller works at all with the Windows XBOX driver, some functions such as rumble, and various button assignments may be missing when using an DInput type controller (your Wingman) that does not have a Win10 driver ( Logitech Gaming Software - LGS. Windows 10 USB Controller installation issue I have a USB Microsoft Digital Media Pro Keyboard and IntelliMouse 2.0 wireless mouse, both of which were prompted to install the software suit first thing after Win10 welcome desktop and worked perfectly. In order to make this work you have to do every thing the same way that I did. Hope this helped if it did PLlllzzzz Like, Comment and Subscribe.

Joystick Gremlin is a program that allows the configuration of joystick like devices, similar to what CH Control Manager and Thrustmaster's T.A.R.G.E.T. do for their respectively supported joysticks. However, Joystick Gremlin works with any device be it from different manufacturers or custom devices that appear as a joystick to Windows. Joystick Gremlin uses the virtual joysticks provided by vJoy to map physical to virtual inputs and apply various other transformations such as response curves to analogue axes. In addition to managing joysticks, Joystick Gremlin also provides keyboard macros, a flexible mode system, scripting using Python, and many other features.

The main features are:

  • Works with arbitrary joystick like devices
  • User interface for common configuration tasks
  • Merging of multiple physical devices into a single virtual device
  • Axis response curve and dead zone configuration
  • Arbitrary number of modes with inheritance and customizable mode switching
  • Macros with joystick, keybouard and mouse inputs
  • Python scripting support

Joystick Gremlin provides a graphical user interface, described in Section 3, which allows commonly performed tasks, such as input remapping, axis response curve setups, and macro recording to be performed easily. Functionality that is not accessible via the UI can be implemented through custom modules, explained in detail in Section 4.

1.1 Installation

Joystick Gremlin has one major dependency, vJoy which provides virtual joysticks which Joystick Gremlin feeds with data. Download links to the programs needed are listed below:

  • vJoy version 2.1.8 (direct download link 2.1.8 2016-11-29 ), Alternative vJoy version for those running Windows 10 1903 or newer 2.1.9.1

vJoy creates virtual joysticks which show up as a device in Windows and Joystick Gremlin uses these to forward inputs to them. The VC2010 package is required by Python but is likely already installed. The same goes for the VC2013 package which is required by vJoy but is most likely already installed on the machine. If one or both of these are missing they can be obtained from:

It's important that the VC Redistributables are the x86 ones, even if you're running a x64 system, as vJoy and Python require the 32bit libraries.

Joystick

vJoy Configuration

Configure Generic Joystick Windows 10

In order to properly use Joystick Gremlin vJoy has to be configured first. This is done via the Configure vJoy program. This program allows setting the properties of all existing vJoy devices. Typically a single vJoy device is enough. In order to use 8-way POV hats with Joystick Gremlin the hats have the be configured as continuous in vJoy. The image below shows what a properly configured vJoy device looks like. Once everything is set as desired clicking Apply configures the vJoy device and the window can be closed.

VJoy configuration dialog with settings required for proper Joystick Gremlin operation.

1.2 Concepts

The following section introduces the terminology used by Joystick Gremlin. Next, the different concepts will be exapleined starting with individual actions and ending with a complete profile.

Input

An input is an axis, button, hat, or keyboard key on a physical device.

Action

Configure Generic Joystick Windows 10 Windows 7

An action is something Joystick Gremlin executes in response to the user activating a physical input. Examples include running a macro, sending button presses to vJoy, or changing to a different mode. Each action has a condition attached to it which can further dictate when an action is to be executed.

Container

Joystick Drivers For Windows 10

A container holds one or more actions and uses them in the manner specific to the particular container. In the simplest case it simply executes the action(s). More complex cases are where the container decides which action(s) to execute based on the duration a button is held down.

Device

A device is a physical controller connected to the computer such as a joystick, pedal, or throttle. Each device has multiple inputs with their own associated actions.

Mode

A mode is a collection of actions associated with the inputs for each connected device. Each mode can inherit from one other mode, his parent. If a mode and its parent both define actions for the same input only the actions of the mode and not its parent are used. If the mode defines no actions for an input but the parent does the parent's actions are used. This allows having a common set of base actions that more specialised modes add to or change.

Generic

Profile

A profile is a folder which contains a XML configuration file together with any custom modules used. The profile contains the settings made via the user interface for each of the connected peripherals.

Example

The following is a simple example showing how the above introduced concepts work together. The profile contains two modes, Default and Landing and two physical devices Thrustmaster Warthog Stick and CH Pro Pedals. Both devices have varying actions executed on the exemplary inputs used which change between the two modes. The image on the right shows the conceptual nesting of the concepts as shown in the explicit example.

  • Profile: star_citizen.xml
    • Device:Thrustmaster Warthog Stick
      • Mode:Default
        • Input:Axis X
          • Container:Basic
            • Action:Map to vJoy Axis X
        • Input:Button 1
          • Container:Basic
            • Action:Map to vJoy Button 1
      • Mode:Landing
        • Input:Axis X
          • Container:Basic
            • Action:Map to vJoy Axis X
          • Container:Basic
            • Action:Apply response curve with deadzone
        • Input:Button 1
          • Container:Tempo
            • Action:Map to vJoy Button 10
            • Action:Map to vJoy Button 12
    • Device:CH Pro Throttle
      • Mode:Default
        • Input:Axis X
          • Container:Basic
            • Action:Map to vJoy Axis Z
          • Container:Basic
            • Action:Apply response curve
        • Input:Button 1
          • Action:Run chaff & flare macro
      • Mode:Landing
        • Input:Axis X
          • Container:Basic
            • Action:Map to vJoy Axis Z
          • Container:Basic
            • Action:Apply response curve
        • Input:Button 1
          • Container:Basic
            • Action:Map to vJoy Button 21
The image shows how the various concepts explained below relate to each other.

Most of today's peripheral devices are plug and play, which means they find the drivers automatically when they are attached to a USB port. However, some joysticks or gamepads require you to install the drivers manually. Furthermore, additional software may be needed to configure the button options. Most manufacturers allow you to download the latest drivers for game controllers.

  • See our listing of input device manufacturers

Setup joystick or gamepad and installing software

Enable Joystick Windows 10

  1. Connect the joystick or gamepad to an available USB port on the computer.
  2. Insert the CD that was included with the joystick or gamepad into the computer's CD or DVD drive. If the CD does not automatically start the install program, open My Computer, double-click the CD or DVD drive, and then double-click the Setup.exe or Install.exe file. If you downloaded the drivers, run the downloaded setup file.
  3. Follow the wizard to install your joystick or gamepad and its associated software.

Testing the joystick or gamepad

After the joystick or gamepad has been installed in Windows, open the software to customize the buttons. Then, you can test it through the Set up USB game controllers utility in Windows. To open the Set up USB game controllers utility in Windows, follow the steps below.

  1. Press the Windows key, type 'game controller' and then click the Set up USB game controllers option.
  2. Click the name of the joystick or gamepad you want to test and click the Properties button or link.

Configure Gamepad Windows 10

Note

Usb Joystick Windows 10

You may need to perform additional configuration steps to set up your joystick or gamepad to work with games on your computer. Check the settings in game and look for a menu option for configuring the game controller.

Additional information

Joysticks Compatible With Windows 10

  • See the gamepad and joystick definitions for further information and related links.